Sunday, 29 November 2009
Friday, 13 November 2009
Sunday, 8 November 2009
Anyway, it got to the point where I was ready to take a break for a while and walk away, but that evening while dropping of to sleep images came to me, caves/organics/life systems colliding, must be that point in quiet stillness where your brain begins putting together all the things you've learnt/seen throughout the day that give the best ideas.
So the next day I went back into the RG sim and ripped it up, deleted the lot and leveled the land, as a cathartic action it really did wipe the slate clean in my head and the building just flowed from there, land went up, sculpted were sorted and texturing was easy, no pre planning just bouncing ideas along as they revealed themselves. I really like visiting enclosed builds or eco systems where the closeness and conformity create a believable cohesiveness.
Shortly afterwards Vlad Bjornson set through a link to this vid: http://donwhitaker.tumblr.com/post/234026846/yonder-inspiration-for-virtual-plants
The thought of animated plants and organics in virtual worlds has been on my mind for a while but after testing various anim systems etc the end result never matched the initial idea, too jerky and unrealistic, after watching the Yonder vid above it occurred to me to use my avatar as the base for the animation and the plant itself, creating smooth animations in the process. After knocking up some quick test anims using folded limbs and attaching some forms I knocked up this video, works pretty well and i've experimented a bit more since so should be showing those soon.
Sunday, 1 November 2009
Saturday, 24 October 2009
Thought i’d have a bit of an experiment on Epistems this Halloween, i’ve re made up the land with some new Tree’s/plant and some older halloween bits but made everything absolutely free, the deal being that people can pay the Gremlin on the land what they feel the items were worth or how much they liked them, if it all goes well I might open the whole store up to the same pricing.
Monday, 31 August 2009
Thursday, 27 August 2009
Friday, 31 July 2009
Tuesday, 7 July 2009
Sunday, 21 June 2009
Thursday, 11 June 2009
Wednesday, 20 May 2009
Tuesday, 12 May 2009
Wednesday, 29 April 2009
I had the idea after coming across a couple into bondage, the mistress was leading her slave around by the collar with a chain link that appeared to sag in the middle and had physics. After looking all over for a tether script I went back to the source and went on the hunt for a bondage tether script, and guess what?! There's a whole group dedicated to bringing open source bdsm equipment to the SL masses (just search for opensource bdsm), anyway one collar and it's script later and a few hours messing with it I managed to come up with the above. I really wanted to sort out a nice hover script for the flower heads, I tried the swarm scripts but they all sort of clumped together, the ones in the video are controlled using an RC helicopter script!
The point of all this is that I wanted to create a serious of kinetic and interactive plants/tree's and flowers that provide a base that can be built and layered up to produce some really stunning nature pieces in SL, at some point i'll box all these up and make them available, hopefully someone might pick them up and really run with it..